Challenge-based learning was created with the objective of replacing pens with iPads, worksheets with real-world issues, and grades with social development. This relatively new method of learning has acquired a lot of traction in a number of educational institutions.
Challenge-based learning is an educational technique that actively involves students in a setting that is genuine, relevant, and linked to their surroundings. The basic tenet of CBL is that learning is motivated by difficult, open-ended issues with various answers.
It gives a practical and efficient framework for learning while addressing real-world problems.
The framework fosters cooperation in order to develop significant ideas, ask probing questions, and identify, explore, and solve problems.
The CBL curriculum assists students in gaining in-depth topic knowledge and developing the abilities required to survive in an ever-changing environment.
This style of learning is entirely student-driven, with very little instructor intervention. Students are motivated by Challenge-based learning ideas because they provide genuine learning experiences that allow them to meaningfully create concepts in contexts that entail realistic issues and relevant projects.
Teachers do not prescribe the learning activities or specify the specific learning goals of students from the beginning. Students, on the other hand, create their own challenges and gain the information and skills required to overcome these difficulties.
What is The CBL Process?
According to Apple’s Challenge-based learning a Classroom Guide, CBL begins with a big idea and cascades to the following:
Publishing The Solution And Sharing It With The World
Reflection and informed evaluations are essential components of the process at all stages because they reinforce learning and prepare students for what comes next.
Challenge Based Learning Framework
The Challenge-based learning framework consists of three main phases. Each phase of these three prepares the students for the next one. These phases are:
Before beginning work on a project, students observe an abstract large concept and transform it into a tangible and achievable problem.
This is often done by all participants; instructors, students, and external partners all collaborate to develop key questions to be answered in the next phase.
This is the stage of research. Students are required to undertake research in order to provide the groundwork for practical and long-term solutions to the problem they worked on previously. Simulations, trials, projects, written assignments, research, and games are some of the activities that may be included in the investigation process.
When students design evidence-based solutions, they apply them with a real-world audience, and then the results are assessed.
This is the stage at which the students create a rough draft of their solutions and refine it.
The team then creates a prototype and tests it. During this design cycle, new guiding questions frequently arise,
which may easily lead to more study, reverting to phase two.
These stages may contain substages within them where students are required to do more investigation on the subject and, if necessary, a return to a previous step or, in certain cases, a previous phase.
Challenge Based Learning Template
According to Apple’s model of process and framework, the challenge-based learning template can look like this:
The teacher announces groups and the whole class starts the work.
First, they address the big problem which is global warming and its consequences.
The whole class should work together to define Essential Questions that they’re going to investigate shortly.
The Essential Questions should then be turned into actionable concrete challenges for them to find answers to.
The investigation phase starts with thorough research on the questions they came up with to gain,
the knowledge needed to assess and solve the challenge.
The teams then utilize their newly acquired and shared knowledge to develop,
and prototype new solutions in two separate steps: Solution Concepts,
in which the learners create the first copy of their solutions, and Solution Development, in which the team creates and tests a prototype.
In this design cycle often new guiding questions arise, so maybe further work is needed. The last step is to write a review on the subject that contains the answers the class came up with and discuss it with each other.
Who Created Challenge-Based Learning?
Apple Inc. created challenge-based learning. The challenge-based learning framework arose from Apple, Inc.’s 2008 “Apple Classrooms of Tomorrow, Today” initiative, which sought to uncover the key design elements of a 21st-century learning environment.
The first concept was detailed in a white paper issued by Apple, Inc. in 2008. Since then, instructors and schools all around the globe have used the framework to improve teaching and learning while giving students the opportunity to make an immediate difference in their communities.
A comprehensive study of challenge-based learning in classroom practice was released in 2009 by the New Media Consortium.
Why Challenge-Based Learning?
So, why challenge-based learning? Challenge-based learning has been shown to be helpful in developing students’ intellectual capacities. When confronted with a challenge, effective groups and people draw on their expertise, mobilize internal and external resources, devise a strategy, and press on to discover the best answer.
Experimentation, failure, and success are all part of the process, as are the repercussions of one’s actions. By incorporating Challenges into learning environments, students experience qualities that are sometimes lacking in classrooms such as urgency, passion, and ownership.
What Tools Can Schools Provide For Challenge-Based Learning?
The tools any school can provide for challenge-based learning depend on school resources and the level of students who are going to participate in this approach.
Challenge-based learning elementary schools usually tailor the material and ideas for the level of their students to allow them to learn in a comfortable environment, so should other levels.
The ultimate CBL user guide is the most critical tool that schools should give. The Challenge Based Learning user guide is intended for anybody such as students, teachers, parents, administrators, and members of the community.
Basically, it should be available for whoever wants to create learning communities centered on recognizing Challenges and implementing meaningful and sustainable solutions. The guide includes all the tools and resources any educational institution can benefit from.
What Is The Difference Between Problem-based Learning And Challenge Based Learning?
This makes challenge-based learning a natural extension of problem-based learning. There are no major differences between the two styles since both of them rely on real-life problems and solutions. However, there are some minor differences.
PBL is interdisciplinary learning, while CBL is, on the other hand, multidisciplinary learning. CBL requires research and written assignments, while PBL relies solely on brainstorming and debriefing sessions within the classroom.
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