What is gamification apps in mobile apps?

  • October 23, 2022
  • Blog
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What are gamification apps? And, why is it so important nowadays in the business world? That’s what we will find out shortly.

What is a gamification app?

The gamification apps is an app that uses game elements to make people interact with the app more. Just like in language learning apps, let’s say ‘Duolingo’ for example, every time you level up you get a badge, amongst many other rewards.

When you start using the app and see that there is competition and rewards you will be more excited to keep learning. Games make us more eager to learn. Educational apps are not the only apps that use gamification.

Gamification is used in all kinds of apps and businesses, like in training and even financial planning. But what is the purpose of it? Gamified apps increase the interaction between the user and App, or the interaction between partners or employees to make them collaborate with each other.

When you think about it, games are not just made for fun, every game has its own purpose to achieve. Let’s take chess, for example, it’s more an educational game than a fun game, it makes your brain think of strategies to win. It’s not just a game, or a Boring game like some people think, it’s a game that stimulates the brain.

Therefore, adding game elements like badges, points and so has many benefits for the company and the user.

What are the best gamification apps?

The answer to this question depends on what you’re searching for:

  1. There are gamification apps for education, and the best gamification apps for education include:
  • Duolingo
  • Codecademy Go
  • Khan Academy
  1. Productivity apps:
  • Todoist
  • Habitica
  • Forest
  1. Fintech apps:
  • Mint
  • Monefy
  1. Healthcare apps:
  • Fitbit
  • MySugr
  • Mango Health.

What are some examples of gamification apps?

One important example of a gamification app is Gamification in education apps. Now with gamified apps learning process is no longer a boring process. With the existence of smartphones, the internet, and transforming into e-learning that provides learners with exciting experiences, learning is becoming more fun.

Here are some examples in the learning sector:

1. Duolingo

One famous language app that many users love is Duolingo. The app uses many features of gamification, some of which are:

  • Lingots: is an internal currency that you earn by completing some activities.
  • Competitiveness: you can vote on the best user translation or you can compete with other people and see which one scores higher in learning performance.
  • Social interaction: you can invite your friends from social platforms and collaborate with them.
  • Badges: when you reach a certain level or when completing a set of skills, you get badges.
  • Points and scoreboard: when you learn more you get more points.

2. Codecademy Go.

Codeacademy is a famous platform among coders, it teaches software development and coding, and they also have a mobile app. Both the platform and app use the following features to gamify the app:

  • Badges: when you reach a certain level or when completing a set of skills, you are rewarded with badges. There are different types of badges in Codecademy like badges for completing a course, badges for completing exercises, and promotion badges.
  • Progress dashboard: the dashboard shows you the completed and upcoming lessons to know your progress.
  • Points: whenever you complete an exercise you get points.

3. Khan Academy.

Another famous learning app is Khan Academy, whatever you’re searching for you will find it there, let be math, science, history, or anything you can think of is provided on that amazing platform. Here are the features of gamification that the app use:

  • Skill tree: each subject is organized in the form of a tree so that you can follow your learning path easily, and see which will you learn next.
  • Badges: the app offers badges in the form of planets and celestial bodies.
  • Progress dashboard: the dashboard shows you the completed and upcoming lessons to know your progress.
  • Points: whenever you complete an exercise you get points.

How are gamification apps used in the classroom?

With the use of technology now learning is becoming more fun and interactive, and online learning is much easier than ever, especially with the Gamified apps.

Here’s what you should do to use Gamified in the classroom to help your students learn better through online learning:

1. Use point system

Earning points and extra grades make students interact more to get more rewards and feel better. Plan your classroom activities and set the best pointing system for them. For example, you can give points for participation, divide the class into teams and give points for the task’s completion, and so on.

Explain the pointing system to the students so that they can track their progress. Gamifying grading makes students interact and motivates them; therefore, it should be included in the classroom.

Earning more points makes students feel rewarded, and get the feeling that they are getting better, which will make them have fun while learning instead of being scared of losing grades.

2. Badges

Points are a form of awarding students for participation in the class, but that’s not enough. To reward them for their achievement you should give them badges. Let’s say, you have a shy student who doesn’t like to participate in the classroom, does that mean that he isn’t learning? Off course not, he is just shy, but that won’t get him any points. That’s when badges come in handy, it rewards students for achievements. When completing specific classes give them a badge, make badges for each level, and see how students strive to earn them.

Therefore, badges are among the great elements of gamification apps, that encourage students to do their best and master the course. you can make a set of badges and rare badges that are earned through specific tasks. This will make them interact and learn more.

4. Encourage Teamwork

The learning process should work on developing teamwork skills, instead of making them compete with each other, divide them into teams, and give each team a certain task to finish. When they work together, they will become friends and understand the importance of teamwork. Even if there’s a shy person in the class, when he works in teams he will get used to his colleagues and participate in class activities.

What is the future of gamification apps?

Gamification apps increase people’s engagement. There’s a study shows that gamified apps increase user engagement and decreased user churn. At the same time, it’s effective, flexible, and cost-effective. A recent Gartner report shows that 20% of successful businesses are using gamification.

In 2019, the global gamification market exceeded the global gamification market, and it’s expected that by 2025 it will exceed $30 billion.

What is the advantage of gamification apps?

Gamification apps are increasing, why? Because it increases people’s interaction with platforms and apps. What makes you learn better, games or reading text? The answer will surely be games, that’s why gamified apps are increasing these days.

Here’s what you get from using it in business:

  • It motivates workers/learners, and increases their focus, hence enhancing the learning process.
  • Increases productivity.
  • Makes students think more and be creative.
  • Encourage team working, communication, and engagement in the class/training.
  • Develop a set of skills that are essential in life, like teamwork skills, communication skills, and creative thinking skills.
  • Gamification makes learning fun and motivates students and learners to continue their learning process.

So, as you can see, using gamified apps is essential for motivating employees and enhancing the business. It will motivate them to learn more and faster, as it’s a fun and effective way to engage them and encourage them to keep learning. In addition to building teamwork skill that is essential for business.

Conclusion

The gamified app is the app that uses game elements to make people interact with the app more.

Gamified apps increase the interaction between the user and App, or the interaction between partners or employees to make them collaborate with each other.

Games are not just made for fun, every game has its own purpose to achieve. Let’s take chess, for example, it’s more an educational game than a fun game, it makes your brain think of strategies to win. It’s not just a game, or a Boring game like some people think, it’s a game that stimulates the brain.

gamification apps increase people’s engagement. There’s a study shows that gamified apps increase user engagement and decreased user churn. At the same time, it’s effective, flexible, and cost-effective. A recent Gartner report shows that 20% of successful businesses are using gamification.

In 2019, the global gamification market exceeded the global gamification market, and it’s expected that by 2025 it will exceed $30 billion.

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